Early Crimsonland history¶
The original koti.mbnet.fi/temper/crimsonland/ site survives as 33 root-page
captures representing five distinct revisions. The complete CDX result, raw
HTML for each distinct revision, retained artwork, hashes, and local release
artifact paths are recorded in
analysis/historical/koti-mbnet-crimsonland/.
Site revisions¶
| First capture | Content |
|---|---|
| 2002-06-15 | Freeware 1.2.2 downloads and release notes through 2002-05-30. |
| 2002-10-04 | “Crimsonland will be back” placeholder. |
| 2003-04-16 | Reflexive publishing announcement, dated 2002-12-16. |
| 2003-08-12 | Redirect to crimsonland.reflexive.net/crimsonland. |
| 2006-02-06 | Redirect to www.crimsonland.com. |
The committed CDX inventory preserves every capture timestamp even when several captures have identical content. Raw page captures and recovered artwork remain under ignored artifact directories. The archive retained four images from the 2003 design. The 2002 logo, background, thumbnails, full screenshots, and both 1.2.2 ZIPs are referenced by the HTML but were not retained by Wayback.
Freeware release inventory¶
| Version | State | Evidence |
|---|---|---|
| 1.0.2 | recovered | Original ZIP preserved on the project asset host. |
| 1.1.1 | missing | Release notes on the 2002 page. |
| 1.1.6 | missing | Release notes on the 2002 page. |
| 1.1.7 | missing | Release notes plus Pelit catalog record CLAND117.ZIP, dated 2002-05-23; no payload survives there. |
| 1.2.1 | missing | Release notes on the 2002 page. |
| 1.2.2 | missing | Full and no-music links survive; Wayback only retained later 404 responses. |
| 1.2.4 | missing | Mentioned retrospectively by the 1.3.0 and 1.4.0 readmes. |
| 1.3.0 | recovered | Original ZIP and readme dated 2002-07-11; Pelit catalog record CLAND130.ZIP is dated 2002-07-24. |
| 1.4.0 | recovered | Original ZIP and readme dated 2002-09-16. |
Recovered packages are deliberately stored under ignored game_bins/, with
their retrieval URLs, sizes, and SHA-256 hashes committed in the manifest.
Two historical Reflexive installers and the independently archived 1.9.9 ZIP
are preserved alongside them; the two installer versions remain undetermined
rather than inferred from upload metadata.
Linked forum threads¶
The June 2002 page links to Pelit.fi thread 398570 and MuroBBS thread
118962. Neither thread has been recovered. The evidence and ignored raw
artifacts are inventoried in
analysis/historical/crimsonland-forum-links/.
The April 2022 MuroBBS bulk crawl does contain a record for the migrated URL
/threads/118962/, but the archived response is HTTP 404 and says the thread
was not found. The neighboring title-sorted CDX block contains no Crimsonland
record, and public Wayback results contain no capture of the original thread
ID. This makes the bulk archive evidence of a pre-crawl gap, not a recovered
copy of the discussion.
Pelit.fi's public Wayback prefix and exact-URL indexes contain no capture of
thread 398570. Its file catalog does independently preserve records for
CLAND117.ZIP (1.1.7, 7.2 MB, 2002-05-23) and CLAND130.ZIP (1.3.0, 9.5 MB,
2002-07-24), but neither catalog record has a downloadable payload or checksum.
The current Pelit forum search requires authentication, so a migrated private
thread remains an open lead.
Useful behavioral evidence¶
- The 1.2.1 page describes four prototype levels unlocked by holding left Ctrl
and typing
LEVELSin the main menu. - The 1.3.0 package contains seven
.lvlfiles (level_1throughlevel_4,outdoors,redlight, andtolmec), while the 1.4.0 readme says level mode was disabled for that release. - The 1.3.0 readme documents 17 weapons with two hidden weapons. The 1.4.0 readme changes that to three hidden weapons and explicitly hints that players can trace the game binary to discover them.
- Both freeware readmes say Vampyrism was disabled in 1.2.4 and later. That is stronger evidence for an otherwise missing 1.2.4 release.
- The original page names Grim 2D API for graphics, FMOD for audio, and DirectX 8.1 as a runtime requirement. It also records the early two-player shared-perk design and encrypted high-score migration.
- The 2002-12-16 announcement describes the commercial design before launch: Quest, Rush, and Survival, more than 40 perks, more than 15 weapons, and Reflexive's in-game trial purchasing system.
Preservation boundary¶
The archive is intentionally honest about gaps. A release mention or dead link is evidence that a version existed, not evidence that its package was recovered. No 1.2.2 binary, screenshot, or missing 2002 image is represented as present.