Skip to content

Secret weapon candidates

This page lists named weapons that standard quest progression never unlocks, and what the 1.9.93 executable does with them. Weapon ids are 1-based; see the weapon ID map. Player-facing summary: secret weapons.

Quest unlock table

quest_database_init (decomp/1.9/crimsonland/quests/quest_database_init.cpp) registers each quest through quest_meta_init_entry (decomp/1.9/crimsonland/quests/quest_meta_init_entry.cpp), which resets unlock_weapon_id = 0 and unlock_perk_id = perk_id_antiperk. The function's tail then assigns quest_meta_table[i].unlock_weapon_id for all 50 quests (quest_meta_table stride 0x2c). Quests not listed below store 0 (no weapon).

Index Quest Unlocks
0 1.1 Land Hostile 2 Assault Rifle
1 1.2 Minor Alien Breach 3 Shotgun
3 1.4 Frontline Assault 8 Flamethrower
5 1.6 The Random Factor 5 Submachine Gun
7 1.8 Alien Squads 6 Gauss Gun
9 1.10 8-legged Terror 12 Rocket Launcher
11 2.2 Spider Spawns 9 Plasma Rifle
13 2.4 Two Fronts 21 Ion Rifle
15 2.6 Evil Zombies At Large 7 Mean Minigun
17 2.8 Land Of Lizards 4 Sawed-off Shotgun
19 2.10 Spideroids 11 Plasma Minigun
21 3.2 Lizard Kings 10 Multi-Plasma
23 3.4 Hidden Evil 13 Seeker Rockets
25 3.6 The Lizquidation 15 Blow Torch
27 3.8 Lizard Raze 18 Rocket Minigun
29 3.10 Zombie Masters 20 Jackhammer
31 4.2 Zombie Time 19 Pulse Gun
33 4.4 The Collaboration 14 Plasma Shotgun
35 4.6 The Unblitzkrieg 17 Mini-Rocket Swarmers
37 4.8 Syntax Terror 22 Ion Minigun
39 4.10 The End of All 23 Ion Cannon
40 5.1 The Beating 31 Ion Shotgun
43 5.4 The Gang Wars 30 Gauss Shotgun
49 5.10 The Gathering 28 Plasma Cannon

Start weapons (start_weapon_id) are Pistol for every quest except Sweep Stakes and Deja vu (6 Gauss Gun), Survival Of The Fastest (5 Submachine Gun), Spiders Inc. (11 Plasma Minigun), and Major Alien Breach (18 Rocket Minigun).

Availability (weapon_refresh_available)

decomp/1.9/crimsonland/weapons/weapon_refresh_available.cpp is the only code that sets weapon_table[].unlocked:

  • clears all 64 flags, then marks Pistol (1) available;
  • marks quest_meta_table[i].unlock_weapon_id for i < quest_unlock_index (capped at 50);
  • in Survival (config_game_mode == GAME_MODE_SURVIVAL), also marks Assault Rifle (2), Shotgun (3), and Submachine Gun (5);
  • in the full version, marks Splitter Gun (29) when quest_unlock_index_hardcore >= 40, i.e. after hardcore 4.10 The End of All; the demo forces quest_unlock_index_hardcore = 0;
  • always clears entry 0.

Weapon drops and the Random Weapon perk go through weapon_pick_random_available (decomp/1.9/crimsonland/weapons/weapon_pick_random_available.cpp), which rolls ids 1..33 and rejects entries that are not unlocked. Ids 41+ can never come from this pool. Other grants are fixed ids: quest and demo start weapons, Rush (Assault Rifle), Typ-o-Shooter (Shotgun), the tutorial and spawn-template weapon bonuses (Submachine Gun), and the two Survival handouts.

Candidates

Named weapons outside the quest unlock table (Pistol excluded). Stats from decomp/1.9/crimsonland/weapons/weapon_table_init.cpp; ids 34-40 and 46-49 are unused slots.

ID Name Clip Cooldown Reload Notes Acquisition
16 HR Flamer 30 0.0085s 1.80s Flag 0x8. none
24 Shrinkifier 5k 8 0.21s 1.22s Damage 0.0x. Flag 0x8. Survival handout
25 Blade Gun 6 0.35s 3.50s Damage 11.0x. Projectile speed 20. Flag 0x8. Survival handout
26 Spider Plasma 5 0.20s 1.20s Damage 0.5x. Projectile speed 10. Flag 0x8. none
27 Evil Scythe 3 1.00s 3.00s Spread heat 0.68. none
29 Splitter Gun 6 0.70s 2.20s Damage 6.0x. Projectile speed 30. hardcore progression
32 Flameburst 60 0.02s 3.00s - none
33 RayGun 12 0.70s 2.00s - none
41 Plague Sphreader Gun 5 0.20s 1.20s Damage 0.0x. Projectile speed 15. Flag 0x8. none
42 Bubblegun 15 0.16s 1.20s Flag 0x8. none
43 Rainbow Gun 10 0.20s 1.20s Projectile speed 10. Flag 0x8. none
44 Grim Weapon 3 0.50s 1.20s - none
45 Fire bullets 112 0.14s 1.20s Damage 0.25x. Projectile speed 60. Flag 0x1. Fire Bullets bonus stats
50 Transmutator 50 0.04s 5.00s Flag 0x9. none
51 Blaster R-300 20 0.08s 2.00s Flag 0x9. none
52 Lighting Rifle 500 4.00s 8.00s Flag 0x8. none
53 Nuke Launcher 1 4.00s 8.00s Flag 0x8. none

Notes:

  • Shrinkifier 5k and Blade Gun are run-scoped grants from survival_update; see Survival weapon handouts.
  • Splitter Gun is the only persistent secret unlock (see the availability list above).
  • Fire bullets (45) is the stats row for the Fire Bullets bonus, not an obtainable weapon: PROJECTILE_TYPE_FIRE_BULLETS is 0x2d, so projectile_spawn and projectile_update read its projectile speed and damage scale, and the bonus fire path reads its shot_cooldown and spread_heat (fire_bullets_fallback_shot_cooldown at 0x004d9040 and fire_bullets_fallback_spread_heat at 0x004d9048 are those fields).
  • The remaining candidates have no acquisition path in 1.9.93.