Feature matrix
Where each way to play stands. Three clients play Crimsonland 1.9.93:
Python port : the reimplementation in Python and raylib (uvx crimsonland@latest).
Web : the original game, compiled from the recovered source, in the
browser at crimson.land/play .
Native : the same recovered game under an SDL3 host for desktop
(crimson-core/PORT.md ).
The web and native clients run the original's own code, so they play as the
2003 game does, menus included. The Python port matches it tick by tick and adds
what a modern release needs. All three fix the
original's documented bugs by default.
Getting it
Python port
Web
Native
Platforms
Windows, macOS, Linux
Any browser with WebGL2
macOS, Linux; Windows not yet
Install
uvx crimsonland@latest
Nothing
CI builds only, no signed release channel
Game files
Downloaded on first launch
Downloaded on first visit, or your own Crimsonland folder
Downloaded on first launch, or a folder named on the command line
Saves
Per-user data directory
The browser's site storage
The Python port's per-user data directory, shared with it
Playing
Python port
Web
Native
Survival, Rush, Quests
Yes
Yes
Yes
Tutorial, Typ-o-Shooter
Yes
Yes
Yes
Local co-op
2–4 players
2 players, as the original
2 players, as the original
Online co-op
No
2 players from an invite link, with rollback
No
Original bugs
Fixed by default, kept with --preserve-bugs
Fixed
Fixed
Resolution
Any, with borderless fullscreen
1024x768, scaled to the page; fullscreen button
1024x768, scaled to the window; Alt+Enter fullscreen
Keyboard and mouse
Yes
Yes
Yes
Gamepads
PlayStation, Xbox and Switch Pro, twin-stick, every menu by pad
PlayStation, Xbox and Switch Pro, twin-stick, menus by pad; one pad at a time
PlayStation, Xbox and Switch Pro, twin-stick, menus by pad; one pad at a time
Music, sound, addon tunes
Yes
Yes
Yes
Uncompressed source art
Yes
Yes
With the distributed files
Mods
No
No
No
Console
Yes
Yes, outside runs
Yes, outside runs
Replays
Python port
Web
Native
Every run recorded
Yes, as .crd
Yes, in site storage, with no way to take it out
Yes, in the shared data directory
Watch a replay
From the high scores and crimson replay play, seeking anywhere
From the high scores and a run's link, seeking anywhere
From the high scores and --watch links, seeking anywhere
Verify or render a replay
crimson replay verify, render
No
No
Runs checked against the verifier
By the gate and the server
Every client build, in CI
Every client build, in CI
Leaderboard
Python port
Web
Native
Ranked play
Survival and Quests
Survival and Quests, alone or as an online co-op pair
Survival and Quests
Uploads, offline queue
Yes
Yes
Yes
Profile, signed in
Yes
Yes
Yes, in your browser
Update scores on the high score screen
Yes
Yes
Yes
Your key
identity.key; export and import with crimson identity
Site storage, no export; link an account to keep your runs
identity.key in the shared data directory
Next
Native releases : a Windows host, signed builds and a release channel.
Web replays : a way to download your recordings and your key, which today
stay in the browser.
rewrite
parity