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Typ-o-Shooter

Shooting is replaced by typing. Every creature carries a name; type it and press Enter to shoot it.

Unlocked once you clear quest 4.10, on either difficulty.

Starting conditions

  • Weapon: Shotgun, always.
  • You stand still in the middle of the arena.
  • Bonuses: off.
  • Perks: off.
  • Single-player only.

Input

  • Type to fill the line at the bottom of the screen. Backspace deletes the last letter.
  • Enter checks the line against every living creature's name. On a match, you fire one 12-pellet blast at that creature. There's no cooldown or reload, so you shoot as fast as you type.
  • Pellets kill anything in their way.
  • The mouse doesn't aim: the trooper keeps facing the last creature it shot, even into the next run.

Creatures

Every creature has 1 HP and does 100 contact damage, so one touch kills you. Aliens move at 1.7; spiders move at 2.04, in jerky bursts. Their stats never change during a run.

Names

Names are built from 52 short words like "lamb", "gun", "head", "fox" and "boom". "The" can only start a name. Longer names come in as your kills grow:

Kills Name length
Up to 20 1 word
21–40 40% 2 words
41–60 80% 2 words
61–80 40% 3 words
81–120 80% 3 words
Over 120 10% a high-score name, else 80% 4 words

Names that miss their roll fall back to the shorter lengths. High-score names come from your Typ-o high-score list ("quickbrownfox" if it has none).

Names are at most 15 letters; longer ones are rerolled up to 100 times. No two living creatures share a name (the rewrite gives up after 200 tries).

Custom dictionary

The rewrite can load your own words from typo_dictionary.txt in the game directory. One word per line, up to 15 characters. Anything after # is a comment, and duplicates are dropped. Names are built from these words instead, with no word repeated within a name. Past 120 kills, the 1-in-10 slot uses a single dictionary word.

Spawning

A spider and an alien enter together, one off each side at the same height. That height sweeps up and down the edges. A new pair comes every 3.5 seconds at first, 75 ms sooner each minute, down to 0.1 s at 45:20.

Scoring

Score is kills, 1 point each, and ranks the high-score table. Hit % is matched names out of Enter presses. The original keeps counting those across runs in one session; the rewrite counts each run's own.

Game over

The run ends once your death animation finishes.