Typ-o-Shooter¶
Shooting is replaced by typing. Every creature carries a name; type it and press Enter to shoot it.
Unlocked once you clear quest 4.10, on either difficulty.
Starting conditions¶
- Weapon: Shotgun, always.
- You stand still in the middle of the arena.
- Bonuses: off.
- Perks: off.
- Single-player only.
Input¶
- Type to fill the line at the bottom of the screen. Backspace deletes the last letter.
- Enter checks the line against every living creature's name. On a match, you fire one 12-pellet blast at that creature. There's no cooldown or reload, so you shoot as fast as you type.
- Pellets kill anything in their way.
- The mouse doesn't aim: the trooper keeps facing the last creature it shot, even into the next run.
Creatures¶
Every creature has 1 HP and does 100 contact damage, so one touch kills you. Aliens move at 1.7; spiders move at 2.04, in jerky bursts. Their stats never change during a run.
Names¶
Names are built from 52 short words like "lamb", "gun", "head", "fox" and "boom". "The" can only start a name. Longer names come in as your kills grow:
| Kills | Name length |
|---|---|
| Up to 20 | 1 word |
| 21–40 | 40% 2 words |
| 41–60 | 80% 2 words |
| 61–80 | 40% 3 words |
| 81–120 | 80% 3 words |
| Over 120 | 10% a high-score name, else 80% 4 words |
Names that miss their roll fall back to the shorter lengths. High-score names come from your Typ-o high-score list ("quickbrownfox" if it has none).
Names are at most 15 letters; longer ones are rerolled up to 100 times. No two living creatures share a name (the rewrite gives up after 200 tries).
Custom dictionary
The rewrite can load your own words from typo_dictionary.txt in the
game directory. One word per line, up to 15 characters. Anything after
# is a comment, and duplicates are dropped. Names are built from these
words instead, with no word repeated within a name. Past 120 kills, the
1-in-10 slot uses a single dictionary word.
Spawning¶
A spider and an alien enter together, one off each side at the same height. That height sweeps up and down the edges. A new pair comes every 3.5 seconds at first, 75 ms sooner each minute, down to 0.1 s at 45:20.
Scoring¶
Score is kills, 1 point each, and ranks the high-score table. Hit % is matched names out of Enter presses. The original keeps counting those across runs in one session; the rewrite counts each run's own.
Game over¶
The run ends once your death animation finishes.