Classic quirks
The original game's bugs, as a player meets them. The rewrite fixes most of
them by default; run it with --preserve-bugs to bring every fixed one
back. A few stay in both modes. The # column links each one's full write-up
in Original bugs ; the last column links
the page that covers it.
Gameplay
#
Quirk
In the original
Rewrite
Page
1
Gun-number drop bans
Some bonuses never drop while player 1 holds a matching gun: Nuke with the Pistol, Freeze with the Submachine Gun and more.
Fixed
Bonuses
2
Dud Greater Regeneration
Taking it does nothing.
Fixed: heals twice as fast as Regeneration
Perks
3
Bandage multiplies
Health is multiplied by 1–50, so it nearly always fills up.
Fixed: heals 1–50 HP
Perks
5
Empty reloads
A reload sped up by Stationary Reloader can finish with an empty clip: one shot per reload.
Fixed
Perks
17
Clumped swarmers
At some clip sizes, 6 with Ammo Maniac, every Mini-Rocket Swarmer flies on one heading.
Fixed: an even fan
Weapons
18
Quiet Highlander deaths
A Highlander death skips Final Revenge and the death sound.
Fixed
Perks
20
Homing at nothing
With nothing to chase, Shock Chain and Seeker Rockets steer at a leftover creature, dead or alive.
Fixed: they stop retargeting
—
24
The G key
Holding G while firing grants 10 s of Fire Bullets.
Ignored
Bonuses , Secrets
27
Leaky Death Clock
Enemy shots still hit for 10 during Death Clock.
Fixed
Perks
32
Ghost enemy shot
Until the session's first Shock Chain ends, an occasional enemy shot passes straight through you.
Fixed
—
33
Double carrier drop
A bonus carrier killed twice over, as by a rocket and its blast, drops its bonus twice.
Fixed
—
38
Quest difficulty leaks into Survival
A Hardcore box left ticked on the quest list toughens Survival's milestone waves and the Tutorial's creatures; quitting a retried quest from the pause menu eases them instead. Either way the run lands in the normal Survival table.
Fixed: both apply only to quests
High scores
Co-op
Most co-op quirks come from the original reading player 1's state where it
meant the player in question.
#
Quirk
In the original
Rewrite
Page
6
Points conversion
Only player 1 standing near a Weapon drop turns it into Points.
Fixed
Bonuses
7
Regeneration
Heals only player 1, twice as fast with two players.
Fixed
Perks
8
Racing heart
Player 2's heart icon races whenever player 1 is low.
Fixed
—
9
Silent hits
With player 1 dead, player 2's pain and death sounds can go missing.
Fixed
—
11
Crosshair perks
Doctor, Pyrokinetic and Evil Eyes follow player 1's crosshair only.
Fixed
Pyrokinetic , Evil Eyes , Doctor
12
Jinxed accidents
The 5 HP accident always hits player 1.
Fixed: a random living player
Perks
13
Shared Fire Bullets
Either player's Fire Bullets converts both players' shots.
Fixed
Bonuses
14
Pyromaniac offer
Pyromaniac is offered only while player 1 holds the Flamethrower.
Fixed
Perks
15
Joystick hat
Player 2's hat aim reads player 1's hat.
Fixed
—
16
Pistol drop bonus
The extra 1-in-5 drop roll for Pistol holders checks only player 1's gun.
Fixed
—
19
Computer targets
Computer-controlled players can stick to a worse target.
Fixed
—
23
Plaguebearer
Only player 1 infects creatures by touch.
Fixed
Perks
40
Reload key
The reload key does nothing with two players: guns reload only when the clip runs dry.
Fixed
Co-op
Sights, sounds and menus
#
Quirk
In the original
Rewrite
Page
21
Death grunt
1 trooper death in 4 plays a pain grunt instead of a death cry.
Fixed
—
25
Hidden bonus timer
Re-picking a bonus can leave its timer panel off-screen for seconds while it runs.
Fixed
—
28
Invisible bullets
Bullets show only their trails, plasma shots only their glow.
Fixed: bullets and pellets show heads
—
29
Stray list clicks
With a list open, a click anywhere picks its last hovered row; on High scores that can switch the mode or filter.
Fixed
—
30
Typ-o hit %
Typed words carry over between Typ-o runs in one session.
Fixed: each run counts its own
Typ-o-Shooter
31
Resting aim stick
Letting go of the Dual Action Pad aim stick swings your gun to face left, and a drifting stick twitches it.
Fixed: a 0.2 dead zone
—
34
Fire Bullets glow
Fire Bullets shots usually lack their glow; with the screen full of shots, every shot can glow.
Fixed
—
35
Rocket flash
Rocket blasts flash the whole effects sheet: a ring down-right, specks up-left.
Fixed: a soft glow
—
36
Ion arcs
Ion chain arcs end in a straight cut across the creature.
Fixed: round ends
—
39
Missing pickup rings and bursts
Heavy blood from Bloody Mess or a large Freeze corpse shatter fills the effect pool, so pickup rings, hit cores and bursts vanish.
Fixed
—
Kept in both modes
#
Quirk
In the original
Rewrite
Page
4
Original text
Typos such as Fire Caugh and Persistence will be rewared.
Kept
—
22
The Killing's order
Quest 3.3 runs a fixed cycle: the same edges in turn, nests on waves 5 and 10.
Kept
Quests
37
Survival after 15:00
Spawning grows without limit until the arena holds 384 creatures.
Kept
Survival
—
Swapped quest score files
Normal quest scores save to questhcM_N.hi, hardcore ones to questM_N.hi.
Kept
High scores
—
Typ-o score file
Typ-o has no file name of its own, so its scores save to scores5\unknown.hi.
Kept
Local high scores
Not on the bug list yet
Quirk
In the original
Rewrite
Page
Every run makes the table
Every run is saved. Past 99 runs, each new one replaces the weakest listed score, even when it scores lower.
A true top 100
High scores
Formation tails
The last member of most rings, chains and grids is a 20 HP alien, and only it gets hardcore and retry scaling.
Kept
Quests
Two entries in the bug list, 10 and 26, are left out because no player can
see them.
mechanics
systems
bugs