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Classic quirks

The original game's bugs, as a player meets them. The rewrite fixes most of them by default; run it with --preserve-bugs to bring every fixed one back. A few stay in both modes. The # column links each one's full write-up in Original bugs; the last column links the page that covers it.

Gameplay

# Quirk In the original Rewrite Page
1 Gun-number drop bans Some bonuses never drop while player 1 holds a matching gun: Nuke with the Pistol, Freeze with the Submachine Gun and more. Fixed Bonuses
2 Dud Greater Regeneration Taking it does nothing. Fixed: heals twice as fast as Regeneration Perks
3 Bandage multiplies Health is multiplied by 1–50, so it nearly always fills up. Fixed: heals 1–50 HP Perks
5 Empty reloads A reload sped up by Stationary Reloader can finish with an empty clip: one shot per reload. Fixed Perks
17 Clumped swarmers At some clip sizes, 6 with Ammo Maniac, every Mini-Rocket Swarmer flies on one heading. Fixed: an even fan Weapons
18 Quiet Highlander deaths A Highlander death skips Final Revenge and the death sound. Fixed Perks
20 Homing at nothing With nothing to chase, Shock Chain and Seeker Rockets steer at a leftover creature, dead or alive. Fixed: they stop retargeting —
24 The G key Holding G while firing grants 10 s of Fire Bullets. Ignored Bonuses, Secrets
27 Leaky Death Clock Enemy shots still hit for 10 during Death Clock. Fixed Perks
32 Ghost enemy shot Until the session's first Shock Chain ends, an occasional enemy shot passes straight through you. Fixed —
33 Double carrier drop A bonus carrier killed twice over, as by a rocket and its blast, drops its bonus twice. Fixed —
38 Quest difficulty leaks into Survival A Hardcore box left ticked on the quest list toughens Survival's milestone waves and the Tutorial's creatures; quitting a retried quest from the pause menu eases them instead. Either way the run lands in the normal Survival table. Fixed: both apply only to quests High scores

Co-op

Most co-op quirks come from the original reading player 1's state where it meant the player in question.

# Quirk In the original Rewrite Page
6 Points conversion Only player 1 standing near a Weapon drop turns it into Points. Fixed Bonuses
7 Regeneration Heals only player 1, twice as fast with two players. Fixed Perks
8 Racing heart Player 2's heart icon races whenever player 1 is low. Fixed —
9 Silent hits With player 1 dead, player 2's pain and death sounds can go missing. Fixed —
11 Crosshair perks Doctor, Pyrokinetic and Evil Eyes follow player 1's crosshair only. Fixed Pyrokinetic, Evil Eyes, Doctor
12 Jinxed accidents The 5 HP accident always hits player 1. Fixed: a random living player Perks
13 Shared Fire Bullets Either player's Fire Bullets converts both players' shots. Fixed Bonuses
14 Pyromaniac offer Pyromaniac is offered only while player 1 holds the Flamethrower. Fixed Perks
15 Joystick hat Player 2's hat aim reads player 1's hat. Fixed —
16 Pistol drop bonus The extra 1-in-5 drop roll for Pistol holders checks only player 1's gun. Fixed —
19 Computer targets Computer-controlled players can stick to a worse target. Fixed —
23 Plaguebearer Only player 1 infects creatures by touch. Fixed Perks
40 Reload key The reload key does nothing with two players: guns reload only when the clip runs dry. Fixed Co-op

Sights, sounds and menus

# Quirk In the original Rewrite Page
21 Death grunt 1 trooper death in 4 plays a pain grunt instead of a death cry. Fixed —
25 Hidden bonus timer Re-picking a bonus can leave its timer panel off-screen for seconds while it runs. Fixed —
28 Invisible bullets Bullets show only their trails, plasma shots only their glow. Fixed: bullets and pellets show heads —
29 Stray list clicks With a list open, a click anywhere picks its last hovered row; on High scores that can switch the mode or filter. Fixed —
30 Typ-o hit % Typed words carry over between Typ-o runs in one session. Fixed: each run counts its own Typ-o-Shooter
31 Resting aim stick Letting go of the Dual Action Pad aim stick swings your gun to face left, and a drifting stick twitches it. Fixed: a 0.2 dead zone —
34 Fire Bullets glow Fire Bullets shots usually lack their glow; with the screen full of shots, every shot can glow. Fixed —
35 Rocket flash Rocket blasts flash the whole effects sheet: a ring down-right, specks up-left. Fixed: a soft glow —
36 Ion arcs Ion chain arcs end in a straight cut across the creature. Fixed: round ends —
39 Missing pickup rings and bursts Heavy blood from Bloody Mess or a large Freeze corpse shatter fills the effect pool, so pickup rings, hit cores and bursts vanish. Fixed —

Kept in both modes

# Quirk In the original Rewrite Page
4 Original text Typos such as Fire Caugh and Persistence will be rewared. Kept —
22 The Killing's order Quest 3.3 runs a fixed cycle: the same edges in turn, nests on waves 5 and 10. Kept Quests
37 Survival after 15:00 Spawning grows without limit until the arena holds 384 creatures. Kept Survival
— Swapped quest score files Normal quest scores save to questhcM_N.hi, hardcore ones to questM_N.hi. Kept High scores
— Typ-o score file Typ-o has no file name of its own, so its scores save to scores5\unknown.hi. Kept Local high scores

Not on the bug list yet

Quirk In the original Rewrite Page
Every run makes the table Every run is saved. Past 99 runs, each new one replaces the weakest listed score, even when it scores lower. A true top 100 High scores
Formation tails The last member of most rings, chains and grids is a 20 HP alien, and only it gets hardcore and retry scaling. Kept Quests

Two entries in the bug list, 10 and 26, are left out because no player can see them.