Mechanics¶
How Crimsonland Classic plays, in numbers.
Modes¶
- Survival: endless waves, levels and perks; score is XP.
- Rush: Assault Rifle only, no bonuses or perks; score is time.
- Quests: scripted stages that unlock weapons and perks.
- Typ-o-Shooter: type a creature's name to shoot it.
- Tutorial: a short guided run.
Combat¶
- Player: health, damage, movement, controls and death.
- Creatures: how each type moves and attacks, nests, bosses and XP.
- Weapons: fire rate, reload, damage and unlocks.
Systems¶
- Perks: what each perk does and where it unlocks.
- Bonuses: drop chances, durations and effects.
- Co-op: what players share and what each one keeps.
- Scores and leaderboards: local tables and ranked play.
- Secret weapons: guns outside the normal quest unlocks.
- Secrets: the Secret Path, hidden controls and the console.
Original bugs¶
The rewrite fixes some bugs in the original game by default. Pages note
them where they matter; --preserve-bugs restores the original behaviour.
Classic quirks lists them as a player meets
them; the full list is in Original bugs.
For how the rewrite works, see the rewrite. For the evidence, see reverse engineering.