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Mechanics

How Crimsonland Classic plays, in numbers.

Modes

  • Survival: endless waves, levels and perks; score is XP.
  • Rush: Assault Rifle only, no bonuses or perks; score is time.
  • Quests: scripted stages that unlock weapons and perks.
  • Typ-o-Shooter: type a creature's name to shoot it.
  • Tutorial: a short guided run.

Combat

  • Player: health, damage, movement, controls and death.
  • Creatures: how each type moves and attacks, nests, bosses and XP.
  • Weapons: fire rate, reload, damage and unlocks.

Systems

  • Perks: what each perk does and where it unlocks.
  • Bonuses: drop chances, durations and effects.
  • Co-op: what players share and what each one keeps.
  • Scores and leaderboards: local tables and ranked play.
  • Secret weapons: guns outside the normal quest unlocks.
  • Secrets: the Secret Path, hidden controls and the console.

Original bugs

The rewrite fixes some bugs in the original game by default. Pages note them where they matter; --preserve-bugs restores the original behaviour. Classic quirks lists them as a player meets them; the full list is in Original bugs.

For how the rewrite works, see the rewrite. For the evidence, see reverse engineering.