Rush¶
Pure reaction mode. You're locked to the Assault Rifle with endless ammo. No bonuses or perks. Score is survival time.
Starting conditions¶
- Weapon: Assault Rifle, always.
- Ammo never runs out.
- Bonuses: off.
- Perks: off.
Spawning¶
Every 250 ms, two creatures enter at once, 64 units off the side edges:
- Right edge: an alien.
- Left edge: a jerky spider, 1.4× faster than the alien.
The two spawn points sweep up and down their edges, up to 256 units either side of the middle, a quarter-cycle apart. A full sweep takes 6.3 seconds.
In co-op the gap halves to 125 ms.
Scaling over time¶
Every creature gets tougher with the clock:
| Stat | Start | Per minute |
|---|---|---|
| Health | 10 | +6 |
| Size | 47 | +0.6 |
| Speed (alien) | 2.5 | +0.6 |
| Speed (spider) | 3.5 | +0.84 |
| Contact damage | 4 | — |
Scoring¶
Ranked by survival time, to 0.01 s. The score card also shows game time, most-used weapon, kills and hit %.
Game over¶
The run ends once the last player's death animation finishes.