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Rush

Pure reaction mode. You're locked to the Assault Rifle with endless ammo. No bonuses or perks. Score is survival time.

Starting conditions

  • Weapon: Assault Rifle, always.
  • Ammo never runs out.
  • Bonuses: off.
  • Perks: off.

Spawning

Every 250 ms, two creatures enter at once, 64 units off the side edges:

  • Right edge: an alien.
  • Left edge: a jerky spider, 1.4× faster than the alien.

The two spawn points sweep up and down their edges, up to 256 units either side of the middle, a quarter-cycle apart. A full sweep takes 6.3 seconds.

In co-op the gap halves to 125 ms.

Scaling over time

Every creature gets tougher with the clock:

Stat Start Per minute
Health 10 +6
Size 47 +0.6
Speed (alien) 2.5 +0.6
Speed (spider) 3.5 +0.84
Contact damage 4 —

Scoring

Ranked by survival time, to 0.01 s. The score card also shows game time, most-used weapon, kills and hit %.

Game over

The run ends once the last player's death animation finishes.