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Survival

Endless mode. Enemies spawn continuously, accelerating over time. The player levels up from XP, picks perks, and survives as long as possible. Score is total XP.

Starting conditions

  • Weapon: Pistol.
  • Always available: Pistol, Assault Rifle, Shotgun, Submachine Gun. Additional weapons come from quest unlock state.
  • Bonuses: enabled.
  • Perks: enabled, manual selection on level-up.

XP and leveling

XP required for next level:

1000 + 1000 × level^1.8

Each level-up adds one pending perk pick. The perk menu appears while at least one player is alive and a pick is pending.

Spawning

Continuous waves

Spawn cooldown decreases by player_count × frame_dt each frame. When it crosses zero, one creature spawns from a random edge and cooldown resets to:

500 − elapsed_ms / 1800 (milliseconds, minimum 1)

If the interval is already negative, extra creatures spawn first, then the interval stretches by 2 ms per extra spawn to keep spacing stable.

Milestone waves

At certain player levels, scripted waves spawn immediately:

Level XP Wave
5 13,125 Two 8-alien rings from left and right
9 43,224 Red boss
11 64,095 12-spider pack
13 88,604 4 fast red aliens
15 116,619 8 spiders, 4 per side
17 148,033 Red ranged spider boss
19 182,756 Splitter spider pack
21 220,712 Two splitter packs from opposite corners
26 329,315 8 ranged spider bosses, 4 per side
32+ 484,560 Shock-capable spider bosses and ranged columns

Secret weapon handouts

Two one-time weapon handouts can trigger in single-player Survival. See Secret weapons for full conditions.

Scoring

Ranked by highest XP. The end-of-run record includes elapsed time, kills, shots fired, shots hit, and most used weapon.

Game over

The run ends when all players are dead and their death timers have completed.