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Progress metrics

This page tracks progress toward 100% fidelity with the original game.

Feature parity dashboard

Legend: โœ… complete ยท ๐Ÿšง in progress ยท โฌœ not started

Feature Scoping Analysis Validation Parity Notes
Formats (PAQ/JAZ) โœ… โœ… โœ… โœ… Full extraction & conversion pipeline working.
Quest Logic โœ… โœ… โœ… โœ… All 50 builders dumped, validated, and mirrored in Python.
Terrain โœ… โœ… โœ… ๐Ÿšง Rendering logic validated; baking pipeline in progress.
Boot Sequence โœ… โœ… โœ… ๐Ÿšง Logos, loading steps, and music handoff implemented.
Menu System โœ… โœ… ๐Ÿšง โฌœ State 0 scaffolded; transitions/layout need polish.
Weapons โœ… โœ… ๐Ÿšง โฌœ Table structure known; projectile logic pending.
Creatures โœ… โœ… ๐Ÿšง โฌœ Spawn templates mapped; AI behavior still in analysis.
Player โœ… โœ… ๐Ÿšง โฌœ Input & movement mapped; state struct partially validated.
Grim2D โœ… โœ… โœ… โฌœ Vtable mapped & validated; implementation deferred.
Save/Config โœ… โœ… โฌœ โฌœ File formats reversed; editor tools built.

Status definitions

See Work status model for the full lifecycle:

  1. Scoping โ€” We know it exists; location identified
  2. Analysis โ€” Static analysis complete; logic mapped in Ghidra
  3. Validation โ€” Runtime-confirmed via Frida/WinDbg
  4. Parity โ€” Reimplemented in Python; matches original exactly

Known behavior deltas

Intentional divergences from the original:

  • None recorded yet.