Progress metrics¶
This page tracks progress toward 100% fidelity with the original game.
Feature parity dashboard¶
Legend: โ complete ยท ๐ง in progress ยท โฌ not started
| Feature | Scoping | Analysis | Validation | Parity | Notes |
|---|---|---|---|---|---|
| Formats (PAQ/JAZ) | โ | โ | โ | โ | Full extraction & conversion pipeline working. |
| Quest Logic | โ | โ | โ | โ | All 50 builders dumped, validated, and mirrored in Python. |
| Terrain | โ | โ | โ | ๐ง | Rendering logic validated; baking pipeline in progress. |
| Boot Sequence | โ | โ | โ | ๐ง | Logos, loading steps, and music handoff implemented. |
| Menu System | โ | โ | ๐ง | โฌ | State 0 scaffolded; transitions/layout need polish. |
| Weapons | โ | โ | ๐ง | โฌ | Table structure known; projectile logic pending. |
| Creatures | โ | โ | ๐ง | โฌ | Spawn templates mapped; AI behavior still in analysis. |
| Player | โ | โ | ๐ง | โฌ | Input & movement mapped; state struct partially validated. |
| Grim2D | โ | โ | โ | โฌ | Vtable mapped & validated; implementation deferred. |
| Save/Config | โ | โ | โฌ | โฌ | File formats reversed; editor tools built. |
Status definitions¶
See Work status model for the full lifecycle:
- Scoping โ We know it exists; location identified
- Analysis โ Static analysis complete; logic mapped in Ghidra
- Validation โ Runtime-confirmed via Frida/WinDbg
- Parity โ Reimplemented in Python; matches original exactly
Known behavior deltas¶
Intentional divergences from the original:
- None recorded yet.