Crimson config blob (crimson.cfg)¶
crimson.cfg is the fixed-size configuration blob used by the classic
Crimsonland executable. It is not the save/status file (that is game.cfg).
Location and size¶
- Path:
game_base_path\\crimson.cfg(built viagame_build_path). - Size: 0x480 bytes (1152 bytes).
- Endianness: little-endian for integer/float fields.
Struct view (crimson_cfg_t)¶
config_blob (DAT_00480348) is typed as crimson_cfg_t:
typedef struct crimson_cfg_t {
unsigned char reserved0[0x0a8];
char saved_names[8][27];
char player_name[32];
int player_name_length;
unsigned char reserved1[0x14];
int display_bpp;
int screen_width;
int screen_height;
int windowed;
int keybinds_p1[13];
unsigned char reserved2[0x0c];
int keybinds_p2[13];
unsigned char reserved3[0x0c];
unsigned char reserved4[0x200];
unsigned char hardcore;
unsigned char full_version;
unsigned char reserved5[2];
int perk_prompt_counter;
unsigned char reserved6[0x14];
float sfx_volume;
float music_volume;
unsigned char fx_toggle;
unsigned char score_load_gate;
unsigned char reserved7[2];
int detail_preset;
unsigned char reserved8[4];
int key_pick_perk;
int key_reload;
} crimson_cfg_t;
Observed file:
game_bins/crimsonland/1.9.93-gog/crimson.cfg- size 0x480
- width 1024, height 768
- windowed flag = 1
- texture scale = 1.0
Hardcoded defaults (from config_sync_from_grim when grim_config_invoked is set):
- width 800, height 600
- windowed flag = 0 (fullscreen)
- bpp = 32
- sfx/music volume = 1.0
- player name defaults to
10tons - saved names default to
"default"x8
Load / write behavior¶
From the decompile (see docs/detangling.md):
config_load_presetsreads the 0x480-byte blob intoconfig_blob.config_sync_from_grim:- seeds a default blob (in memory)
- reads Grim config values (vtable +0x24)
- loads
crimson.cfgoverrides when present - writes the 0x480-byte blob back out
config_ensure_filewritescrimson.cfgwhen missing.
This means the file is treated as a fixed struct and rewritten wholesale.
Field layout¶
Base address in the decompile is DAT_00480348. Offsets below are relative to
the blob start.
| Offset | Size | Default | Name | Description |
|---|---|---|---|---|
0x000 |
0xA8 | - | Unused/Reserved? | Initial area, seems mostly zeroed/unused. |
0x0A8 |
216 | "default" x8 |
config_saved_names |
8 saved names (player name cache), 27 bytes each. |
0x180 |
32 | 10tons |
config_player_name |
Current player name (char[32] or similar?). |
0x1A0 |
4 | 0 |
config_player_name_length |
Length of player name. |
0x1A4 |
28 | - | Unused/Padding? | Gap. |
0x1B8 |
4 | 32 |
config_display_bpp |
Bits per pixel (16/32). |
0x1BC |
4 | 800 |
config_screen_width |
Screen width. |
0x1C0 |
4 | 600 |
config_screen_height |
Screen height. |
0x1C4 |
4 | 0 |
config_windowed |
Windowed mode flag (0=fullscreen). |
0x1C8 |
52 | - | P1 Keybinds | Player 1 control bindings (13 dwords). |
0x1FC |
12 | - | P1 Padding | Padding (3 dwords). |
0x208 |
52 | - | P2 Keybinds | Player 2 control bindings (13 dwords). |
0x23C |
12 | - | P2 Padding | Padding (3 dwords). |
0x248 |
512 | - | Unused/Reserved | Large gap (possibly for P3/P4 + padding). |
0x448 |
1 | 0 |
config_hardcore |
Hardcore mode flag. |
0x449 |
1 | 1 |
config_full_version |
Full version flag. |
0x44A |
2 | - | Unused? | Alignment. |
0x44C |
4 | 0 |
config_perk_prompt_counter |
Counter for perk prompts. |
0x450 |
28 | - | Unused? | Gap. |
0x464 |
4 | 1.0 |
config_sfx_volume |
SFX Volume (float). |
0x468 |
4 | 1.0 |
config_music_volume |
Music Volume (float). |
0x46C |
1 | 0 |
config_fx_toggle |
FX Detail toggle. |
0x46D |
1 | 0 |
config_score_load_gate |
Score loading flag. |
0x46E |
2 | - | Unused? | Alignment. |
0x470 |
4 | - | config_detail_preset |
Detail preset index. |
0x474 |
4 | - | Unused? | Gap. |
0x478 |
4 | - | config_key_pick_perk |
Keybind: Pick Perk. |
0x47C |
4 | - | config_key_reload |
Keybind: Reload. |
0x480 |
- | - | End | End of file. |
Keybind Block Structure¶
Each player block is 52 bytes (13 dwords), followed by 12 bytes padding. The values map to DirectInput key codes (scancodes).
Offset refers to index within the block (0-12).
| Index | Name | P1 Default | P2 Default | Notes |
|---|---|---|---|---|
0 |
Move Forward | 0x11 (W) |
0xc8 (Up) |
|
1 |
Move Backward | 0x1f (S) |
0xd0 (Down) |
|
2 |
Turn Left | 0x1e (A) |
0xcb (Left) |
|
3 |
Turn Right | 0x20 (D) |
0xcd (Right) |
|
4 |
Fire | 0x100 (LMouse) |
0x9d (RControl) |
P1 uses mouse button 0 by default. |
5 |
Reserved 0 | 0x17e |
0x17e |
|
6 |
Reserved 1 | 0x17e |
0x17e |
|
7 |
Aim Left | 0x10 (Q) |
0xd3 (Delete) |
|
8 |
Aim Right | 0x12 (E) |
0xd1 (PageDown) |
|
9 |
Axis Aim Y | 0x140 |
0x17e |
Analog axis (P1 Mouse Y). |
10 |
Axis Aim X | 0x13f |
0x17e |
Analog axis (P1 Mouse X). |
11 |
Axis Move Y | 0x153 |
0x17e |
Analog axis. |
12 |
Axis Move X | 0x17e |
0x17e |
Analog axis. |
P3/P4 Note: The game loop in config_load_presets iterates only twice (for P1 and P2). The large gap after P2 suggests P3/P4 slots might have been planned but are not loaded by this version of the executable.
Notes¶
-
The blob is always written at full size; unknown fields should be preserved when round-tripping.
-
game.cfgis a different file (save/status) and does not share this layout.